It is a common assumption that illicit distribution of video footage from live events negatively affects those who have paid for a ticket by reducing the value of their experience, particularly visible when commercial organizations restrict this practice. However, the

There is a general sense, from the language of industry-side people in big presentations or casual conversations, that the attendees [of San Diego Comic-Con] are “true believers,” supernerds who love — or will love — every scrap of geeky pop culture that comes their

The rise of the Internet also meant that Comike lost its monopoly as the center of otaku and dōjinshi culture. Nevertheless, Comike remained the most important event for Japanese fans, especially after companies with otaku-related products started to exploit it.

Greater competition (between dōjinshi creators in the 1980s) gradually fostered rising standards of quality, which in turn attracted more circles and buyers. Higher sales shrank production costs and boosted profits, which could then be reinvested in the dōjinshi themselves. Small

[QUOTE] From A connected country: Sweden—Fertile ground for digital fandoms | Christina Olin-Scheller and Pia Sundqvist | Transformative Works and Cultures

In Sweden, older siblings are generally the ones who introduce younger siblings to various fandoms, such as digital games and fan fiction sites, thus further conflating online and real-life relationships (Swedish Media Council 2013a, 2013b; Olin-Scheller 2011). (…) Technological advancement,