Machinimators have created and distributed tens of thousands of fan vids, parodies, satires, reenactments and original content through online fora in an increasingly complex ecology of technologies and new media. Its influence has been widespread, impacting digital arts, film, new media platforms and even politics through the user-generated co-created and produced content, some of which has been used as ‘pre-production’ for big budget films that have subsequently been realised in mainstream environments such as Hollywood (eg., The Lord of the Rings and Resident Evil).
[Machinima’s] growth in popularity has impacted games developers significantly because it challenges the ways in which they view their intellectual property and the role of their customers (games players) in the creation of commercial value, effectively testing the boundaries between authorship and ownership. In turn, this has resulted in a shift in thinking about the format and framing of end-user license agreements (by eg., Microsoft, EA Games).
Machinima: A Meme of Our Time | Tracy Harwood ift.tt/2gKHZ5M
For example, the video game industry has long been working to blur the line between labor and play in their own ranks by recruiting fans as beta testers for games that are about to be released. Companies routinely emphasize the benefits and the prestige associated with early access: alpha and beta testers are said to have the ear of game makers, to be influential in shaping the final product. Similar rhetoric abounds in recruitment materials aimed at young workers looking to break into the industry.
Mel Stanfill and Megan Condis, Editorial: Fandom and/as labor ift.tt/1sxoYCp
Hello all! I’m requesting information on the (in)visibility of slash as a way of generating angst in fanfic pre-2008. Specifically, I want to know what causes or prevents the queering of canoncially straight characters from being used as the primary source of conflict in slashfic. I’m primarily investigating the Kingdom Hearts and Naruto fandoms right now, but information on any fandom based on a global media commodity (preferable originating in Japan, just for the sake of keeping my claims tenable) would be most welcome. If you were actively reading slash fiction in the early 2000s (or know someone who was) and would like to share you perceptions with me, I’d be most grateful! -rabidbehemoth Tumblr crosspost: ift.tt/1l8Y9Um
Rebecca Tushnet is looking for academic works that talk about the uses of transformative works in education, for instance how various kinds of fanworks are used in classrooms, what skills and knowledge people learn from making/consuming fanworks, and so on. She’s especially interested in what the most well-known and authoritative sources on fanworks in education are, but any sources would be very welcome.
Suggestions? Thanks in advance!