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[QUOTE] From Mel Stanfill and Megan Condis, Editorial: Fandom and/as labor

For example, the video game industry has long been working to blur the line between labor and play in their own ranks by recruiting fans as beta testers for games that are about to be released. Companies routinely emphasize the benefits and the prestige associated with early access: alpha and beta testers are said to have the ear of game makers, to be influential in shaping the final product. Similar rhetoric abounds in recruitment materials aimed at young workers looking to break into the industry.

Mel Stanfill and Megan Condis, Editorial: Fandom and/as labor ift.tt/1sxoYCp

[REQUEST] Slashfic readers from pre-2008 needed!

Hello all! I’m requesting information on the (in)visibility of slash as a way of generating angst in fanfic pre-2008. Specifically, I want to know what causes or prevents the queering of canoncially straight characters from being used as the primary source of conflict in slashfic. I’m primarily investigating the Kingdom Hearts and Naruto fandoms right now, but information on any fandom based on a global media commodity (preferable originating in Japan, just for the sake of keeping my claims tenable) would be most welcome. If you were actively reading slash fiction in the early 2000s (or know someone who was) and would like to share you perceptions with me, I’d be most grateful!

-rabidbehemoth

Tumblr crosspost: ift.tt/1l8Y9Um

[REQUEST] Academic works on uses of fanworks in education

Rebecca Tushnet is looking for academic works that talk about the uses of transformative works in education, for instance how various kinds of fanworks are used in classrooms, what skills and knowledge people learn from making/consuming fanworks, and so on. She’s especially interested in what the most well-known and authoritative sources on fanworks in education are, but any sources would be very welcome.

Suggestions? Thanks in advance!

Crosspost: fanhackers.tumblr.com/post/63041136528