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Issue 14 of Transformative Works and Cultures is out!

Congratulations to the editors and writers! Links to all articles below. As usual, we’ll be posting some good quotes from these in the coming days, and you’re very welcome to submit your own.

Editorial

Spreadable fandom - TWC Editor

Theory

Metaphors we read by: People, process, and fan fiction - Juli J. Parrish

Sub*culture: Exploring the dynamics of a networked public - Simon Lindgren

Praxis

A Japanese media pilgrimage to a Tasmanian bakery - Craig Norris

Trans-cult-ural fandom: Desire, technology and the transformation of fan subjectivities in the Japanese female fandom of Hong Kong stars - Lori Hitchcock Morimoto

Fannish discourse communities and the construction of gender in “The X-Files” - Emily Regan Wills

Capital, dialogue, and community engagement: “My Little Pony—Friendship Is Magic” understood as an alternate reality game - Kevin Veale

Symposium

So bad it’s good: The “kuso” aesthetic in “Troll 2” - Whitney Phillips

Translation, interpretation, fan fiction: A continuum of meaning production - Shannon K. Farley

Fan/dom: People, practices, and networks - Katherine E. Morrissey

Fandom, public, commons - Mel Stanfill

Review

“Spreadable media: Creating value and meaning in a networked culture,” by Henry Jenkins, Sam Ford, and Joshua Green - Melissa A. Click

“Reclaiming fair use,” by Patricia Aufderheide and Peter Jaszi - Josh Johnson

“Genre, reception, and adaption in the ‘Twilight’ series,” edited by Anne Morey- Amanda Georgeanne Retartha

[QUOTE] From Thomas Lamarre, Introduction to Mechademia 6: User Enhanced

in the wake of government policies in Japan promoting Akihabara as a tourist destination and championing otaku culture as a new national paradigm for economic prosperity, some otaku were quick to point out that the prosperity of otaku culture was built by otaku, not by government policy makers or corporations. It was otaku prosperity, and otaku wanted not only credit for it but also their share of it. Such a response returns to and deflates the mass deception theory. It demonstrates not only the increased significance of user activity but also an increasing awareness on the part of consumers about their role in the generation of value in the context of commodity-worlds. As such, even as user enhancement results in value-added commodities, the value of those com modities, taking the form of commodity-worlds prolonged both by producers and consumers, is not solely the property of corporations. And the questions of “To whom does a commodity-world belong?” and “Who belongs to it?” are becoming a site for the construction and contestation of social paradigms. Thomas Lamarre, Introduction to Mechademia 6: User Enhanced