This hugeness of the companies—the left hand not knowing what the right hand is doing—is the thing that fans still and most radically misunderstand. This is even more the case with movies than with television shows. Movies, as projects, are
Star Wars and the legitimisation of fans in fandom-sceptical South East Asia
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[QUOTE] From Fan-Yi Lam, Comic Market: How the World’s Biggest Amateur Comic Fair Shaped Japanese Dōjinshi Culture, p243
Upon the appearance of Web 2.0 sites like YouTube or DeviantART (and especially their explicitly Japanese counterparts NicoNico Dōga and Pixiv) one might think that Comic Market as a physical and costly event would suffer from losing its monopoly on
New fan-themed issue of the journal Participations
New fan-themed issue of the journal Participations The tenth issue of Participations, an online open access journal for audience studies, has a section full of new articles about fan culture. The section was put together by the Fan Studies Network,
[META] Can Fandom Change Society? (by PBSoffbook)
Can Fandom Change Society? (by PBSoffbook) Before the mass media, people actively engaged with culture through storytelling and expanding well-known tales. Modern fan culture connects to this historical tradition, and has become a force that challenges social norms and accepted
[QUOTE] From Henry Jenkins, Convergence Culture, p62. (via considerdasource.tumblr.com)
Here’s the paradox: to be desired by the networks is to have your tastes commodified. On the one hand, to be commodified expands a group’s cultural visibility. Those groups that have no recognized economic value get ignored. That said, commodification